Campaigns, Past and Present
Chronicled below are the adventures of the Heroes of Hoden: Tales of courage, intrigue, danger, and above all, high adventure.
Before we start, a few points must be made, first:
Our group meets whenever we can all spare the time. Play usually lasts some 4-hours. A comparison is then made between the GM's notes, and the way play turned out, which is then written up in a (hopefully) interesting narrative.
Text in this colour denotes side-notes. They provide a peek at the other side of the Games-Master's screen. It is here that technical details, game-speak, and meta-game reasoning take place. For example, if Erandur the Swift chooses to stay at the Tavern, it may be noted in this text that Erandur's player was off that week.
When appropriate, certain events, conversations, etc will be discussed in greater detail. This is because such points are important to the overall storyline. For the most part, however, combat and conversations will be summarised.
Those points now made, proceed onwards, for the adventures of the Heroes of Hoden!
(GM: Morgan, Characters (Level 7): Aurora, Cerridwen, Dorian, Kenshin